EA Sports FIFA
Making play more intuitive and accessible.
A multidisciplinary role at EA Sports spanning interface, experience, and graphic design, working alongside designers and engineers on FIFA.

01
Familiar, improved
The MeterBar needed to retain its familiarity while helping players better understand their progress. Thirty-six design iterations explored the component before the final design.
02
Accessibility in live play
The work included interfaces that show when other players are speaking and translate speech into text, alongside a keyboard update for use during gameplay.
03
Prototypes that communicate
Animated prototypes made behaviour and timing tangible. Including the controller directly in the prototype helped explain the intended button interactions.