RIVAL

=We designed the app to work seamlessly on iOS devices of all sizes and connect seamlessly to Rival’s Bluetooth Sensors. We had to consider the boxing gloves themselves and minimize the need to touch the screen as much as possible, as it is tricky to operate your phone with gloves.

 

the task at hand.

After getting briefed on a project, I like to break out my iPad and start working through different ideas. I usually create a Pinterest board to start gathering some inspirations and to learn from similar platforms and applications.

 

Once i have a strong understanding of the content at hand, I started building a low-fi prototypes. I used Sketch and Principle to quickly build a prototype of the home screen idea i had for the App. I used a card style UI so users have everything they need available without having to navigate between different sections of the application.

 ITERATE & BUILD

We worked on various ways to display and gamify the information generated from the sensors.

 


Building a refined set of components can be the most important part of the design. The screenshots above cover every scroll of the Rival App and are aligned with Swift UI design guidelines. This makes it easy to make changes or add contents in the future.

 


Punch, Punch, Jab.

TESTING

Since we were unable to meet users directly (mostly due to the Covid-19 pandemic) our development team came up with a way to empower them with their own user testing tools. Boxers could adjust the desired sensitivity of certain movements & punch scores. We used this data for the final version.